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How to Play

Become a Nanoid Operator! Learn to play Nano Battle in minutes!

Play Nano Battle Fast!

A single Nano Battle can take as few as 5 minutes to play with two experienced Nanoid Operators.

1v1 NANO BATTLE MATCH

1-2 Operators ~ 5 - 15 Minutes

Nanoid Operators choose a Nano Field set to create an Arena with and one or more Nanoids to Nano Battle!

Set up the contents of one Rumble Pack as shown.

Nano Fields start face down.

Dice! Only roll them when necessary.

 

Their current face affects many aspects of Nano Battle!

Nanoids! Under your Command they are friendly.

 

Without an Operator, they are your Wild adversaries.

Keep Nano Field reference card to the side of the Arena during a match.

Nano Field Factions behave differently depending on their position in the Arena. 

Nanoid ID Card for Stats, Skills and Special Moves.

Nanoid ID Card for Stats, Skills and Special Moves.

 

This one is your Wild opponent!

Each Nanoid needs a Spark Gauge with a clear cube on their starting Spark stat.

 

Keep card under Nanoid ID or to the side when using items or if you need to read the rules for the first few matches.

This is your starting hand of Command Cards!

 

You will always start with a hand of 6. Each one has two options, activating which one's up to you!

When playing Solo, a Wild Nanoid deck is made out of the same #1-6 Command Cards.

 

Wild Nanoids must follow the Wild AI at the center of each Command.

This is the basic set up for a quick match. Other Rumble Packs add new Nano Fields and Nanoids to your team! Unlocking more Match Types and Advanced Modes.

At first it can seem like a lot, but it's alright. Check out the back of the Operators Guidebook if you get lost.

NANO BATTLE OPERATORS GUIDEBOOK BACK PAGE

Time to Nano Battle!

7 is the most important step! Pick a Command Card!

This is where you should be at now. Ready to Reveal Command Cards!

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Nano Battle plays over multiple rounds Activating all 6 Command Cards in your hand.

Commands Cards all have a number showing how many seconds it takes to relay your Command and Activate your Nanoid.

During a Round, Operators choose one Command card and place face it down in their Activation Zone.

Everyone flips their card face up to reveal their Nanoids next action. Against Wild Nanoid you draw and Reveal it with yours.

Now Nanoids Activate!

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Activate them in ascending order #1, 2, 3...

If the same Command card is Activated, Nanoids Glitch!

All involved Operators roll dice for lowest # to determine who activates their Nanoid first.

Choose you next Command!

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Reveal and Activate again!

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Keep going!

An Operators last card to Activate is disabled by the Rift and is discarded face up. Pick up and continue with your remaining cards.

When all cards are discarded, shuffle and place them face down to make a Wild Nanoid Deck.

Continue to play by drawing your Nanoids Commands one at a time after all others have chosen their cards.

A Wild Nanoid will Activate this way for the rest of the match.

Read more about Nano Battle in the Operators Guidebook!

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After a Nano Battle, Spark Bits are everywhere and the rifts can be closed by placing the Nano Fields back in their pack.

To prove the rift has been closed and that all the Spark Bits have been collected from the Nano Fields.

The defeated Operator must submit a Battle Report with their opponents' username below.

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